Browse Collection
Multiple Games. One Platform.
Gravity Well
Place gravity attractors and repulsors to guide a drifting particle to the goal. Careful — your wells also pull hazard debris into the path.
Dendrite
Build neural pathways by connecting related concept nodes. Fire signals through your network — correct paths glow, wrong ones decay. A neuroscience-inspired word-association puzzle.
Phylo
Creatures appear with visible traits — body type, covering, limbs, eyes, and patterns. Place them on a branching evolutionary tree based on shared characteristics. Wrong placements crack branches.
Convect
Place heat sources and cold sinks to create convection currents. Particles ride the flow to goal zones — you never touch the particles directly. A thermodynamics puzzle with real fluid physics.
Phase Shift
An auto-scrolling runner across two overlapping dimensions. Toggle between Phase A (cyan) and Phase B (magenta) — obstacles in your active phase are solid, the other phase is ghosted. Four movement modes (Dash, Glide, Flip, Wave) activated by portals mid-level. 10 hand-crafted levels of escalating difficulty.
Contagion
The board is infected. Place cure nodes that emit healing waves — but the infection evolves resistance to your most-used strategies. Stay unpredictable or be overwhelmed.
Splinter
Launch an orb that fractures on impact. Each split halves your mass — lighter pieces fly faster but can't break barriers. Merge splinters to regain power. Control one at a time, let others drift. Hit every target across 30 levels.
Chorus
Record short runs, then all recordings play back simultaneously as ghosts. Coordinate your past selves to hold switches, push blocks, and break walls so your final self reaches the exit.
Afterplay
Anthology roguelike. Twenty famous arcade fragments — Tetris, Suika, Pac-Man, Wordle, Snake — drafted together with Tokens that rewrite the rules between rooms.
Windlass
Rig ropes over pulleys and hang counterweights so gravity lifts the payload into the target band.
Cadence
Lay pulse tracks with tunable delays so multiple pulses arrive at the gate on the exact same tick.
Lodestone
Shape a magnetic polarity field so a magnetized puck is dragged through every core node to the exit.
Fulcrum
Hang weights on a tree of pivoting balance beams so a torque cascade settles the payload beam level.
Galvanic
Tune an analog resistor network so current divides to light each target bulb at its exact brightness.
Pascal
Build a sealed hydraulic piston linkage so a fixed input stroke transmits through fluid to move the load.
Resonance
Tune coupled pendulums so vibrational energy beats between them and swings each bob into its target bell.
Topple
Lay a branching domino field whose toppling wavefronts must co-arrive to knock down every target.
Anneal
Place heat sources and sinks so a steady-state diffusion field settles every target cell into its temperature band.
Linkwright
Assemble a coupled multi-bar linkage whose traced joint sweeps a curve threading every target ring in one crank turn.
Sieve
Build a gravity cascade of graded screens and chutes that sorts a poured mix of beads by size into the right bins.
Barrelworks
Stud a rotating cam-drum with pegs so passing pegs pluck the right chime plates on the right beats.
Windward
Angle louvers and splitter wedges to steer an air stream that spins every turbine and pushes the sail-cart to its dock.
Lineshaft
Route one motor's spin through crossable belts and stepped pulleys so every spindle turns at its required speed and finishes together.
Verge
A wound mainspring drives an escapement that chops stored energy into a precise, countable train of discrete ticks.
Cistern
A vertical cascade of self-siphoning vessels converts steady inflow into rhythmic slugs of water.
Cradle
Transfer a single impulse down a line of masses through elastic and inelastic collisions, Newton's-cradle style.
Capstan
Route a rope around friction posts; each wrap multiplies tension by the Euler capstan equation to regulate a descent.
Tumbler
A gravity-fed marble machine of stateful rocker-toggles: falling marbles read and rewrite a bit field, a mechanical computer.
Flyball
Engineer a centrifugal flyball governor so a flywheel self-regulates to a target speed via a negative-feedback loop.
Ballast
Tune the net density of sealed floats in a flooding column so buoyancy trips each target at the right depth and moment.
Wickwork
Shape porous channels so capillary ink-fronts climb, merge, and split to reach gates in a target arrival order.
Pneuma
Plumb air lines and end-of-stroke pilot valves so pneumatic cylinders extend and retract in a target sequence off one air pulse.
Chroma Flood
Flood-fill colored regions from a corner to conquer the board. Locked regions add layers of strategy — plan your colors wisely.
Terravore
Pulse Weaver
Orbit Keeper
Symbiosis
Drift
Spectrum
Déjà Vu
Echo Chamber
Navigate dark rooms using expanding sound-wave pulses that briefly reveal your surroundings. Enemies freeze when illuminated but move in silence.